Wednesday, August 5, 2015

Artwork & Design update

Developments slowed down for the time being. Paying for this project out of my own pocket means that there will be delays, I hope you all understand.

Here is the current artwork thats being worked on, Goblin vs Male Hero victory sex scene. I wanted to try something different and go with a POV image. Coming up after that will be the Dark Elf vs Male Hero Sex scene.

Thank you all for checking in,

-Zyseaku

Saturday, June 27, 2015

Slime + Male Hero Victory

Developments slowing down a bit but were still getting regular updates from the artist, heres a upcoming look at the slime + male hero victory scene.

Wednesday, June 3, 2015

Artwork In Progress: Imp & Male Hero

The updates to the game are coming regularily, been looking into an animator for the project. I think I found our man but Im wondering if I should focus the brunt of my finances on finishing all the current art before moving on to animations. Im also looking into music/sound effects, Im gonna have to find something open source. (thinking RPG maker VX materials?)

Saturday, May 9, 2015

Sex Scenes, artwork in progress

The programmers been working away at the game giving me some really great updates, im still waiting till the games in a more stable state. Our artist is now working on sex victory scenes for the game. This month hes working on the Alaraune/Male Hero HP victory.

Tuesday, April 7, 2015

The Alaraune & Hellhound

Just received the sketches of the last two monsters in demo version 1.0 of HHX
These two will complete the spritearts (for now) and well be moving on to the sex scenes!

Our programmer is currently busy with school. Progress is slow but steady.

Thursday, February 26, 2015

Light Elf & Dark Elf + Demo Progress

 
The next two sprite arts are already being worked on by our talented artist. I just received an updated version of the demo from the programmer as well. Its still too early to call Version 1.0 but HHX now has a basic level up/stat point/skill point system in place. Im still looking for a talented ero writer for the project. Please comment below or message me if you may be interested in the position.


Saturday, February 21, 2015

Slime & Imp Sprite art complete!

With those two artworks complete our artist will be moving on to the Dark Elf and Light Elf. Were getting closer to having all the sprite art complete for the demo. Ill be posting the sketch WIP's as soon as the artist sends them.

Thursday, February 12, 2015

Dont Rush: My new motto

Because I fund this project completely out of my own pocket, theres no reason for me to set deadlines on the game. I wont give up on this project, and Ill continue to shell out cash for new art. Im gonna take my time and have fun with this. I dont know why I was so convinced  before I needed to push myself when this project isnt professionally funded.

If your interested in the development in the game, comment below. Ill get in touch with you and well have a great time discussing HHX and the many directions it can go in.

As far as gameplay material, I'm making no promises, itll be ready when its ready!

Wednesday, February 4, 2015

Demo Delayed =(

Unfortunatly real life can be a bitch. Everythings been pushed back development wise and Im being reminded everyday that the only thing people care about is a 9-5 job and hard cash. I'm still not giving up on the project and I'm still fronting the money for the artwork despite the fact that I get yelled at by my girlfriend for spending money on what she calls "a waste of time".

We have a bairly workable version of the game already but its so basic and bugged I'd really rather not share it with the public yet. If you'd like to help out with any part of the games design I welcome you to contact me. I could use all the help I can get.

Thursday, January 22, 2015

New concept Art!


With the Naga and Female hero art completed its time to move on to the next set of artworks, the Imp and Slime.

Wednesday, December 24, 2014

Merry Xmas: New Concept Art

Merry Xmas everyone! Things will be quiet for the holidays because everyone on the project is spending this vacation with family. (which makes it difficult to create pornographic content)

Before I go, here are some sketches for the next two characters in the game. The female hero, and the Naga. I'm looking forward to the finished versions being completed within the week.


Saturday, December 20, 2014

Development Update

Been busy at work with the text narration for each type of sexual victory/defeat in HHX, I dont want to share any of the details before we release any playable content. We believe we can bring you an early demo by the end of January 2015. This demo should include several regions/locations and as many monstergirl encounters as I can cram into the game before then. Working combat and a functional user interface.

At the moment I can tell you that there will be multiple ways to defeat a monster, and that each type of victory or defeat leads to a different type of sex scene. We may have to use placeholders temporarily until each artwork can be finished so bear that in mind.
(There is alot of different scenes to create)

If  you havent done so already, please check out our Patreon website at
http://www.patreon.com/HentaiHeroX

Donating $1 per an artwork can really help aid in the development of this game. Every little bit helps!

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Thursday, December 11, 2014

Concept Sketch: Ogre (Female)

First look at the Ogre female!

Progress as usual

Spending time watching videos and reading books on how to work in CS5 AS3 & Photoshop. added recent images into the UI to give a clearer image of how the game is going to look. Menus will be resized and adjusted as I work on the game.

Wednesday, December 10, 2014

Monday, December 8, 2014

Character UI & Progress Update

As you can see I'm currently working on the basic layout of each UI menu. Above you can see the "Equipment and Inventory" current design. I've decided to use a drag and drop system with items. Its my belief that this system with be more asthetically pleasing and easy to use. For example; equipping a weapon is as easy as grabbing the Knight's Longsword Icon and dragging into into the Weapon box. When using a consumable item such as a potion, you simply drag the potion icon onto the center of the hero's picture and then a prompt will ask "Are you sure you want to use (#item name) on (#character name)?"
 I've already figured out the starting skills in the game (4 per a stat category). Every level up youll receive 4 skill points per a category (16 total) Double clicking on a skill will bring up a detailed description page at the center of the screen.


A slightly updated version of the UI, as you can see the Equipment and Skill menu's are at the top left of the screen, you can open and collapse these menus by clicking the appropriate icon.

My programmer and I have been steadily working on the core mechanics of the game and we have a very basic version already running! I'm gonna wait until I have more content and features however before I make it available to Donating Patreons.

Be sure to check out my Patreon account at  http://www.patreon.com/HentaiHeroX and opt to donate $1 for each character artwork I submit. Every little bit helps fund the project so I can get this game running in a timely manner.

Thursday, December 4, 2014

Programmer hired!

Alright! Now we have a dedicated programmer on the project! I'm already trying to get him up to speed so we can start working on a demo for the game ASAP. Things are moving forward a little faster than I orginally anticipated,  thats only a good thing.

I'll be devoting most of my spare time learning CS5 and Photoshop editing so we can start off with some early game animations (probably idle stances, blinking, etc. I still plan to eventually hire a dedicated animator but it wont hurt to learn how to do it myself in the meantime.

I may as well take some time to write about developing features in the game so today I'm gonna focus on the combat menu.

The commands that will be available are:

Attack Your basic beat the monster/monstergirl into submission.
Magic Use spellcraft to charm a monster into sex or blast its HP away with offensive spells
Dominate Lower a monster/monstergirls HP down and then use your willpower to intimdate it into submission.
Seduce Avoid combat completly and charm your way into bed by raising the monsters Arousel % bar
Item Use items on yourself or give them to a creature that likes you.
Escape Either you bumped into the wrong creature or you dont like the way combat is going. Time to run away.

I'm creating several different methods for you as the player to enjoy the combat UI and eventually Hentai Hero X will feature special hybrid skills and equipment for focused gameplay. I wanted to note that this is a hentai game first and an RPG second.

Monday, December 1, 2014

Character concept sketches

Always good to see steady progress! I've been working away on the CORE mechanics of Hentai Hero X and its coming along nicely. I'll definitly be posting information about it in an upcoming blog.

Today we've received a first look into character development on the art side of things. The image above is an early stetch of the primary male protagonist, and below the concept behind the goblin girl. Adjustments are going to be made but its looking really good already!



Thursday, November 27, 2014

First Look (User Interface)


Hello everyone and welcome back! Today I spent some time messing around with the UI concept and I'm pretty content with the current layout. The UI (User Interface) will be re-designed and improved as the game continues in development. I left open some blank icon spaces in case I forgot some important features.

Ive also spend some time (inbetween eating turkey today, yum!) reflecting on the first monster encounters that will feature in the game. Heres what ive decided to focus on first.

  • Goblin         (Male/Female)
    Description: 3-4ft tall. Stocky & curvy w/ broad nose. Green skin, large pointed ears.
Goblins are lewd and nasty while expressing sexual desire. They are sexual deviants at heart.

  • Elf            (Male/Female)
    Description: 5ft tall, Selder & pale w/ long pointed ears. Dark or Light skin depending on region found. Wear body jewely/piercings and have magical tattoos.
          
  • Slime girl
    Description: Liquid slime that typically takes the shape of a girl but can mold into other forms; futa/multiple girls. Comes in colors, Green, Blue, Red, Yellow, Orange.

  • Hellhound
    Description: A large black wolf with three tentacle dicks instead of a tail. Highly agressive & prefers to rape its prey.

  • Ogre            (Male/Female)
    Description: 12ft tall. Large muscles with huge tits/ass/dick. Incredibly gullible, stupid & horny.

  • Alraune
    Description: A plant girl who lives inside a large flower pod. Uses vine tentacles to molest and voilet her prey. Feeds off the cum of unsespecting passerbys.

  • Bat girl
    Description: Wears glasses because eyesight is so poor. Nocturnal or found underground. Primary diet is fruit and cum.
           
  • Naga
    Description: Four arms and has the legs of a snake. High level magical creature that prefers to pick who it breeds with.

Until next update folks, later!

-Z